I was personally excited by this announcement, as it takes me one step closer to my platform-agnostic (e.g. I have documented the development process in the following articles.Īlthough GameMaker Studio 2 can publish games for Linux, the IDE has historically been restricted to Windows and macOS.Įarlier today, YoYo Games announced the release of GameMaker Studio 2 (Beta) for Ubuntu. The game is inspired by Crystal Caves and is available for Windows, macOS and iPadOS. It is also great for prototyping, thanks to the highly accessible, integrated workflow.Īs an example, I am currently working on a 2D platformer called Ninja Caves, developed for my son (six years old). However, it is very beginner-friendly and includes excellent multi-platform publishing support, making it a great choice for anyone looking to create platformer or top-down games, such as shooters, role-playing, racers, Metroidvania, bullet hell, etc. GameMaker Studio 2 targets 2D games, which means it is not as versatile as other popular game engines such as Unreal Engine, Unity, or Godot. As a hobbyist independent game developer, I am a long-time user of the Game Creation System (GCS) GameMaker Studio 2 by YoYo Games (owned by Opera).
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